Select a category
Select an item to inspect
Toggle auxiliary data layers.
Visualizes underlying biome/zone data.
Vegetation and foliage distribution.
Outlines of zone boundaries.
Names of spawn zones.
Curated ruins & POIs.
Travel paths and trade routes.
Coordinate verification overlay.
Major locations.
Hidden locations and spawn points.
Colorizes towns based on faction standing (Green=Ally, Red=Enemy).
Cactus farming zones.
Greenfruit farming zones.
Grow some sticky icky.
Groundwater availability.
Node density.
Node density.
Building material.
Soil hazard.
Water hazard.
Weather event.
Orbital lasers.
Visibility/Combat.
Poison clouds.
Click a layer on the left to see details.
No drawings yet.
Ready to plan.
Save this plan to your profile.
Warning: Importing overwrites current drawings.
No markers placed yet.
System ready.
Save your current set to your profile.
Warning: This replaces all current markers.
Manifest: vanilla
Loaded Save: None
Load a saved state for the current manifest.
Warning: This will overwrite unsaved changes.
Calculating influence...
Scanning bounties...
Analyzing world states...
History tracking started...
Select a town from the left to analyze its states.
Select a town to view the logic graph.
Click an area name in the other columns to inspect raw data.
Select a category from the left to edit game constants.