Select a category
Select an item to inspect
Toggle auxiliary data layers.
Visualizes underlying biome/zone data.
Vegetation and foliage distribution.
Outlines of zone boundaries.
Names of spawn zones.
Curated ruins & POIs.
Travel paths and trade routes.
Coordinate verification overlay.
Major locations.
Hidden locations and spawn points.
Cactus farming zones.
Greenfruit farming zones.
Grow some sticky icky.
Groundwater availability.
Node density.
Node density.
Building material.
Soil hazard.
Water hazard.
Weather event.
Orbital lasers.
Visibility/Combat.
Poison clouds.
Click a layer on the left to see details.
No drawings yet.
Ready to plan.
Save this plan to your profile.
Warning: Importing overwrites current drawings.
No markers placed yet.
System ready.
Save your current set to your profile.
Warning: This replaces all current markers.
Manifest: vanilla
Loaded Save: None
Load a saved state for the current manifest.
Warning: This will overwrite unsaved changes.
Calculating influence...
Scanning bounties...
Analyzing world states...
History tracking started...
Select a town from the left to analyze its states.
Select a town to view the logic graph.
Click an area name in the other columns to inspect raw data.
Select a category from the left to edit game constants.